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Archive Maintainer : No special instructions
Update to : Not an update
Advanced engine needed : Yes, any that can play tracker-based music
Primary purpose : Music PWAD, no levels included
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Title : Chiptune Doom
Filename : chipdoom.wad
Release date : November 21th, 2002
Author : Bloodshedder (Bill Koch)
Email Address : bloodshedder@doomcenter.com
Other Files By Author : jazzdoom.wad (Made a few years ago, not entirely
proud of it :P)
hrcave.wad (Heretic level created by my brother,
published by me)
Misc. Author Info : Part of the Doom Center staff
(http://www.doomcenter.com)
Description : All the original Doom tunes remixed into
chiptunes via Impulse Tracker (IT) format. If you
don't know what a chiptune is, basically it
emulates the sound of the NES, Commodore64, etc.
music engines in the form of tracker-based music
(MOD, XM, S3M, IT, etc). It should be noted that
these songs were converted BY HAND, without the
aid of a MID->IT converter of any sort. In
general, the drums are not the same quality as in
most chiptunes, but better.
Additional Credits to : Tyler Pantella (picklehammer), whose MOD classes
were my inspiration:
http://picklehammer.slipgate.org/
Jeremy Elder (SgtCrispy), gave me pre-publishing
listening and encouragement:
http://www.geocities.com/sha_nigtha/
http://3dactionplanet.com/doom/doomradio/
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* What is included *
New levels : None
Sounds : No
Music : Yes, the whole point
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : A source port that can play tracker-based music.
* Play Information *
Game : Ultimate DOOM only
Map # : N/A
Single Player : N/A
Cooperative 2-4 Player : N/A
Deathmatch 2-4 Player : N/A
Other game styles : N/A
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : Several months
Editor(s) used : ModPlug Tracker and MIDI Orchestrator Plus! for
music, WinTex and XWE for inspecting and
inserting into WAD files.
Known Bugs : The various module players in various source
ports don't support crisp interpolation of the
music, so the songs may sound a little cracky at
times. If you want a fuller listening experience,
save the musics to IT files, or look under "Web
sites" at the end of this document to find them
in native IT format.
Certain songs had to be inserted multiple times,
due to the nature of Doom's music, so the size is
a bit larger than it would be if each song was
included only once. As far as I know, there is no
way to do this.
May Not Run With... : doom2.exe, any source port that doesn't support
tracker-format music (check your docs for MOD,
module, or tracker support).
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse, provided you get my permission and give me proper
credit. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomcenter.com/bs/music/
FTP sites: Other than the usual, none.