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007: Licence to Spell DooM

   (88 reviews)

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24 Screenshots

About This File

An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!

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Guest

Unknown date

  
Once you get past the first boring levels, there
starts to be some really innovative levels and
lot of nice ZDoom tricks. Too bad that the
gameplay isn't up to par.

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Guest

Unknown date

  
gameplay is not great, but it has nice features. keep 'em coming

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Guest

Unknown date

  
Not bad. The level design is pretty good, but the story and dialogue was really cheesy and I hated the amount of backtracking you have to do in this mod. Plus it is kind of hard to figure out where you have to go sometimes. 4/5

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With the scripting and all it does feel like a more modern plot-driven game, but some of the scripting is iffy and the level design work is uneven. When it's good it's very good though.

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Guest

Unknown date

  
I can't pass e4m2 (dunno why), and I see that there are some timer puzzles. Okay, but not my thing. ~4/5

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Guest

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When I opened the door on the second floor in the purple warehouse in E4M3, the game crashed. Boo hiss.

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Guest

Unknown date

  
Really quite impressive. Makes ZDoom into a more modern playing FPS, obviously influenced by the games the author listed, but retains a classic Doom feel. Great use of Hexen/ZDoom format and ACS scripting without being over the top. Some sound changes like the Quake rips and chaingun were unnecessary. It might not have been perfect, but I won't forget it and there's certainly nothing else quite like it! 5/5

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Guest

Unknown date

  
i used this level mod, xtra guns, and extreme measures and it rocked, holy fuckin shit man your awsome!!! 5/5

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The HMM noise is so very annoying. Can be quite frustrating finding out where to go and stuff.

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  • File Reviews

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