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I Don't Know (mostly all the good names were taken)

   (8 reviews)

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A map That could suck or not (i shall quit mapping if this suxs) (so i'm ready)

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Doomkid

  
box maze '94 ft. boom

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Zahid

  
very basic design and layout...pointless gameplay...can simply rush to exit as monster wont bother it...

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Guest

Unknown date

  
The author says that he will "quit mapping if this suxs". And he did! This is his last level, and it's not very good. It consists of three rooms, firstly a large square warehouse, secondly a dark maze with demons, and thirdly an open-air bit with a volcano and a tree. It's physically large but feels small because there's no detail and the monsters are arranged in simple crowds. It looks like something from 1994, and plays like it too.

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Unknown date

  
I didn't hate it.

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Guest

Unknown date

  
A very playable map.

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Guest

Unknown date

  
Nice name, moron.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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