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Alien Vendetta

   (638 reviews)

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Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)

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If this had been sold in stores, I would have bought it in an instant!

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Nothing but legendary. Detail is incredible, feel is unique, music fits perfectly, and difficult to the point where it's not fun. Truly a Doom classic. 5/5

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The levels in AV range from super to super annoying. I'm not a big fan of the Cyberdemon (or 10) per level formula. Most levels are mapped great and give a great sense of atmosphere. I'll give it 4 stars for the mapping job, but have to dock it some for gameplay on certain maps. 30 Revenant traps anyone?

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Amazing. Apart from the tech maps. Every map that isn't a tech map is better than the tech maps. It still deserves 5/5 starts though.!

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Only problem was 8 MB with my dial-up. I waited for an hour for this, but it was worth it. Best wad I've ever played (besides the original Doom & Doom2). ***** - Wills

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I went into this megawad with high expectations because of people "over-hyping" it and claiming it's the best megawad ever; unfortunately for them, it's not. It's good, but like all megawads has its weak points. There are a lot of uninspired levels/areas with ugly texture combinations and sometimes the acid/lava hurts you and other times it doesn't which creates confusion between levels. However, there are some good maps too like my personal favorite MAP05. 3/5 Calm down people, it's not THAT great...

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  • File Reviews

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