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Archive Maintainer : None, except that this is a beta of a TC/Megawad.
So it should eventually (once I get more added)
end up in the themes/megawads section.
Update to : None
Advanced engine needed : Zdoom
Primary purpose : Single+Coop play but works with Deathmatch
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Title : Underworld BETA - release 4
Filename : UNDRWRLD.zip
Author : Devin Afshin and the Doom Down Under Team.
Email Address : lazer@devin-afshin.com
Description : Great conversion with new weapons, textures,
levels, enemies, sounds, music, etc... You'll
have fun playing this!
*NOTE: Someone who doesn't seem to want to come
forward did stuff with this project and re-released
it as beta 4. They could have a least notified me
first... Well anyway, this is the REAL beta 4.
---====Table of Contents====---
1. Credits
2. What is included
3. Play Information
4. Construction
5. Now
6. Future
7. Level Info
8. Copyright / Permissions
1. * Credits*
-=General=-
ID - They made the game!
Devin Afshin - It was my idea and I coordinated it.
Randy Heit - For Zdoom
Everyone over at Doomworld for their help answering questions.
-=Level Designers=-
Devin Afshin - 1,2,3,4,5,6,9,10
SlayeR - 8
-=Graphics=-
Devin Afshin - Most of the textures and other graphics.
Ralph Vickers - Pentagram weapon image. (although he did not make it)
SlayeR - Some textures.
Raven Software - Some stuff from Hexen/Heretic.
Justin Fisher - Some of the original graphics are from the
Justin Fisher "Alchemy" library, from "3D Game
Alchemy" by Sams Publishing.
-=Music=-
David Shaw - On some levels.
Mark Klem - On some levels.
Csabo - Intro music.
Slayer - On some levels.
SlayeR - Some MOD music.
Inferno_45 - On some levels.
...and some midis from ROTT.
-=Others=-
Enjay - He helped answer some really technical questions.
Csabo - He helped give me some ideas along with making a really cool
editor! Go check it out at http://www.doomworld.com/xwe/.
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2. * What is included *
New levels : 10
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Monsters : Yes
Weapons : Yes (explosive plasma is only "summon phoenix"ed.
Textures : Yes
Other files required : All the files in the zip.
3. * Play Information *
Game : Zdoom for DOOM2 v2.0
Map # : Map01 - Map10
Single Player : Designed for
Cooperative 2-4 Player : Should work, but I haven't tried it.
Deathmatch 2-4 Player : Will work, and separate arenas are being added to
some levels.
Other game styles : No, only Single+Coop and Deathmatch
Difficulty Settings : Yes
4. * Construction *
Base : New from scratch
Build Time : Not sure... Some levels I did years ago! (but improved)
Editor(s) used : DMapEdit, Wad Author, Wintex, Dehacked, DeepSea.
Known Bugs : Maybe some texture alignment problems. A bug in the
music on map08. Tell me what you find wrong.
May Not Run With... : ???... a cat?
5. * Now *
Right now I'm looking for beta testers and/or editors(people, not programs).
If you would like to help/join the team, email me. Anyone who helps will
get credit.
6. * Future *
Expect some cool things in future releases! These will include
more levels, new sounds, new textures, and maybe a new monster or
weapon...
7. * Level Info *
+--------------------------------------------------------------------+
Map01: New Beginings
Author: Devin Afshin
After a sudden crash, here comes level 1. Nothing "amazing", but it is
somewhat pretty and enjoyable. Take the time to explore and look for
some health and ammo for Map02.
+--------------------------------------------------------------------+
Map02: Heat
Author: Devin Afshin
Not much I can say about it, but there are some cool things that
happen along the way...
+--------------------------------------------------------------------+
Map03: Distortion
Author: Devin Afshin
An average sized level crammed into a small area. This one is
interesting and fun.
+--------------------------------------------------------------------+
Map04: Power Core
Author: Devin Afshin
This is the first "techno" level you will come across. Keeps the same
look throughout the level. This one is tough until you make it to the
yellow key where you can get some health.
+--------------------------------------------------------------------+
Map05: Hunting Grounds
Author: Devin Afshin
Time for some nice fresh air.
+--------------------------------------------------------------------+
Map06: Temple of Speed
Author: Devin Afshin
Fun and fast with beautiful surroundings. Has a touch of Gothic to it
as well.
+--------------------------------------------------------------------+
Map07: The Battle
Author: Devin Afshin
Fight a bunch of enemies and then exit. Simple right?
+--------------------------------------------------------------------+
Map08: Dark Town
Author: SlayeR
A former town turned command-post has been infiltrated by hellspawn.
This outpost is vital to your mission, and it must be cleared of all
hostiles.
+--------------------------------------------------------------------+
Map09: Mad Skillz
Author: Devin Afshin
This level pushes the engine to its limits! Tons of tricks used!
+--------------------------------------------------------------------+
Map10: A cloudy Dawn
Author: Devin Afshin
Good map, not much to comment about on it though...
+--------------------------------------------------------------------+
8. * Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.devin-afshin.com/DDU/DDUMain.htm