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Subway11.wad

   (9 reviews)

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Some Star Wars, some neatness. Have to to try it once. Main level is like a subway line, with stations. Has some optional puzzles.

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Unknown date

  
This is not one of the classic early pwads; you're thinking of Neal Ziring's "Deimos Subway" (id=594).

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Guest

Unknown date

  
What he said. This level sucks.

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Guest

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This is one of the classic early pwads. I would have thought that someone who liked Steve Hillage would have better taste, but then RDM is pretty forgettable compared to, say, "Fish Rising".

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This map is a complete and utter insult. It looks nothing like a subway and most of the map can be skipped, as there is a direct path to the exit once you know where you are going. Textures look awful with misalignments and tutti-frutti. And the only monsters I encountered were zombiemen, the rest of the map seems to be made up of boring pointless corridors. Anyways I am going to give this 0/5 as there really is no point in my opinion of maps you can just rush to the end in.

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This is so old that the author has a university email address. And the level is based on a subway station. I played it whilst listening to "Rainbow Dome Musick" by Steve Hillage, an minor classic of the ambient genre from 1979. Whereas Hillage's album is pleasant, this level is offensive; it is meandering and has lots of very long corridors that go nowhere. The "puzzle" doesn't work if you're too fast, the only monsters are zombiemen (and you have a rocket launcher!).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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