Text File
================================================================
Title : The Spring Ballad
Filename : SPRING.WAD
Author : Helioth
Email Address : n/a
Misc. Author Info :
Description : * A very large level.
* Designed for fast machines (minimum
requirement is 50Mhz for a fluent
game playing).
* My first complete Doom level.
* In order to fininsh the level, you don't
need to discover any secet room, just go
where you haven't been.
* No BFG9000
* Damn easy on lowest difficulty level, damn
hard on Ultra-Violence
Additional Credits to : * Icare for playtesting and for some
very nice ideas.
* Qube for his little help (BSP!)
* ID Software, Brendon J Wyber, Rapha‰l Quinet,
Colin Reed.
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but not tested
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No, music from secret level E1M9 used
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 61 hours
Wad. size : 211810 bytes
Editor(s) used : DEU 5.20, DEU 5.21, DEU 5.20 32bit, BSP 1.0
BSP 1.1X
Known Bugs : There is a very obvious HOM (Hall Of Mirrors)
in the grat 'Pillars Room'. This isn't due to
the pillars because they are one-sided, but it's
due to the 'little two-sided round walls' above
the stairs. This novive mistake was due to the
fact that it was the first big room I designed.
Anyway I did not want to cut down the number of
two sided linedefs because I think it's too hard
to destroy something I worked on so consciously...
* Copyright / Permissions *
You may do whatever you want with this file as long as you mention the
name of its author.
* Where to get this WAD *
FTP sites: n/a
BBS numbers: System Overheat: +41 31 869 53 27
Other: I do worry about the DEU 5.20 32BIT version:
It doesn't work on some computers, a bug occurs while editing.
I hope the authors will recognize it and eliminate it for DEU 6.0
Anyway here is the copy of what happens when the editor bugs, I hope
it will be of any help (I do not code, so I can't realize if the
following lines are important or not.):
eax=0003ab3c ebx=000000c4 ecx=00000000 edx=00000031 esi=fffff03c edi=fffffd10
epb=7ffffc70 esp=7ffffc28 cs=d8 ds=48 es=48 gs=48 ss=48 cr2=00008b7e
Call frame traceback EIPs:
0x0002508c
0x0000d269
0x0000a316
0x00008c31
0x00003a48
0x0000171d