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Tenacity

   (4 reviews)

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The name of the level simply comes from the fact that you will have to be very tough to finish such a huge and complex level. I included a demo of myself finishing the level in ultra-violence mode. This level is designeg for running with a PCI Pentium faster than 66Mhz. It will be too slow on every 486 computer. No BFG9000

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Unknown date

  
Awful. Starts off with some tunnels, and then it turns into a cramped, darkened maze filled with spectres and a random teleport that sends you back to the start. All the time a monster sound effect plays that makes it sound as if you are in the belly of a Mancubus. After five minutes of wandering around in a dark maze, punching things, I couldn't be bothered with it. Perhaps the second half is beyond brilliant, but no-one will ever see it.

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Unknown date

  
i thought this map was great with iddt x2, the second half of the map is way better

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Unknown date

  
Starts very well, indeed the maze spoils the fun, yet if you manage going through it (and you need to find two keys inside the maze! :P) it's awesome later. I will give it 4.5/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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