Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Brotherhood of Ruin

   (42 reviews)

Guest

About This File


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Asking4Id

  

Outstanding placement and number of hell knights (in my opinion, hell knights are top tier monsters in Doom 2). 

 

Share this review


Link to review
Havoc Crow

  

Very fun mapset, with original visuals and pleasant music. The inescapable lava pits are annoying though, but shouldn't be too much trouble beyond an annoying jumping sequence on map01.

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

A couple of playability notes first, I'd suggest any player to use a Boom compatible port for this, as well to expect not 11 but 7 maps, despite what the text file says. Also, it could be more suitable for a first time to try on a lower difficulty and continuous, I'll explain why later...

 

So, a nice looking set indeed. It consists of linear mid-sized maps, with super tight gameplay most of the time. The texturing is really good, it's only one theme, presumably Mayan (history isn't my strong suit), or just old civilization like another comment says. Maybe it can feel repetitive after a while, but since this isn't a common theme in Doom, I always enjoyed it. Some great midis too, particularly map 04's music and the Heretic tracks. A thing that caught my attention was the particular usage of liquids: one who still has little experience in the game is accustomed to simply walk on the water, but in this case the author built the pits so you will submerge into the liquid, plus an effect that makes you see everything in another color (e.g. if you get into water, you'll see everything blue). Whatever that boomism or MBFism is, it's really awesome imo. On the other side, the majority of the lava pits are inescapable, which made the environment more realistic. 

 

About the gameplay, the set has linear maps consisting of super tight rooms, corridors and some open areas, with monster placement being on the "mixed bag" side. The progression is quite clear most of the time, with the usual switches and keys to find plus some backtrack in which you may or may not find the places repopulated. More often you can return to previous areas, except in a couple of maps, but since you're intended to go in a straight line most of the time, exploration is rarely a thing in this wad, which is fine, but with the ambient theme (Mayan) I felt like some non-linearity would have been great, for variety. Returning to the monster placement topic, since space is constricted most of the time, it can get tricky to avoid your enemies' attacks, if not also uncomfortable, as details like trees can get in the way, and that was annoying sometimes. The author placed tons of tanky monsters on UV, particularly hell nobles, coupled with ammo scarcity all the time. Now that for me was a bit disorienting, I like to restrict myself to what the map offers as much as possible while playing in sequence. So in order to kill everything I found that you're obliged to ignore monsters that don't initially pose much of a threat, and there's no point on backtracking to kill them later. Either that or bare with ambushes of pinkies/spectres, barons obstructing the path or on ledges, even meaningless monsters outside of the gameplay area, and my ammo was just getting lower and lower, I could rarely restock on it. This is why I suggest continuous with freedom of choices, I didn't see any information about whether the set was created with pistol starts in mind or not. However, this is just a personal view, you might find it more challenging playing each map separately... Oh and, what NuMetal said about doors, yes a lot are unmarked, reason why you should use the custom automap frequently. 

 

Secret-wise, not all maps contain secrets, the ones that do have them hidden in the usual way, pay attention at the textures and their differences. You might find some easter eggs too, only I had no idea what they represent. Whatever, I don't have favourite maps, since none of them particularly attracted me so much on a gameplay perspective, but I did liked them in general, if I don't take in account the ammo "issue".

 

Overall, worth it for the looks and music. Heh, too bad gameplay didn't fully convince me, since the wad received a lot of praise from others. My rate is 6/10. 

Share this review


Link to review
Bryan T

  
Somewhat confusing.

Share this review


Link to review
joepallai

  
One of my all time favorite map sets;inspirational design and ambiance. The new textures work perfectly to create a new world overrun by demons. simply great.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

quite fitting wad, but a lot of unmarked key doors and weird progression. nice style overall though, medium-sized levels, moderately difficult combat, that's what you'll be getting. obviously some Hexen vibes, which are neat, but gameplay is strictly Doom with the temple flair. few traps believe it or not, but when they show up they can be nasty.

Share this review


Link to review
TimeOfDeath

  
liked, btw this is a boom wad

Share this review


Link to review
Guest

Unknown date

  
Now you're talking, this is perfection, I love it. Original, inspiring, and shows that you don't need to stick to original doom themes, nor make a another knee-deep-but-with-a ll-those-fancy-zdoom -scripting to make a rocking levelset! 5 stars, Perfect!

Share this review


Link to review
Guest

Unknown date

  
absolutely beautiful map set.lots of back and forth switch-hunting/press ing but well designed so as not to be hindered by it.the fights are not terribly hard but strategic and well-thought out. a classic!5/5-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
Excellent work! Would have been worth to add new monsters, too, to this nice ambience :-)

Share this review


Link to review
Aebeatia Sookies

Unknown date

  
Looks beautiful, but suffers from a lack of medipacks for lower difficulty settings and has strange monster balance.

Share this review


Link to review
Guest

Unknown date

  
Sheer joy to play. I was actually really annoyed with myself when I died. Only the best wads create such a feeling inside of me. --- 5 Stars.

Share this review


Link to review
Guest

Unknown date

  
I've met Kristian and he is a damn good fellow. Also this wad is damn good from start to finish. -PC

Share this review


Link to review
Guest

Unknown date

  
This is amazing, not just beautiful, but lots of fun too! The "Mayan" theme is real original and you pulled it off perfectly. 5/5 Perfect!

Share this review


Link to review
Guest

Unknown date

  
One of my top 5 favorites. ***** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
It's pretty good.

Share this review


Link to review
Guest

Unknown date

  
awesome dooood!!!! the rating system should go higher. exellent gameplay and music

Share this review


Link to review
Guest

Unknown date

  
Great gameplay and great design. Has that aztec feel to it. 5/5

Share this review


Link to review
Guest

Unknown date

  
Hell!! this is one of the best wads Ive played! Its so authentic and fun And also I liked the song of the level #2, its like "misterious", and I recorded it to mp3, to listen to it whenever I want. The levels has a good ambiance

Share this review


Link to review
Guest

Unknown date

  
Magnificent wad! An instant classic. My only nitpick is, where's the rest? The author states there are 11 msps but you only get 7 in the download.

Share this review


Link to review
Guest

Unknown date

  
Pretty much my favorite set of levels....7 just isn't enough!!!!!!

Share this review


Link to review
Guest

Unknown date

  
Very fun, and very atmospheric. One of my favorite SP maps :) --Darkfyre

Share this review


Link to review
Guest

Unknown date

  
Fantastic game! Too bad there only 7 levels and as I heard Kristian decide to make a sequel in zdoom... oh no :(

Share this review


Link to review
Guest

Unknown date

  
A bit too unlinear for my taste. Lots of backtracking here, but it is still worth the download, because of the architecture, the gameplay and the colorful levels! 4/5

Share this review


Link to review
Guest

Unknown date

  
Absolutely brilliant map set. I really love this Aztec style that when it's done well, it's stunning and absorbs you totally. 5/5 no question! -TRRobin.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...