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Metal doom][

   (5 reviews)

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About This File

My first level constructed for DOOM ][. Feedback always welcome. I used primarily the new textures from DOOM ][ because they are, well, new. I of course threw in some of the new monsters. This level is, like the MUD series of wads (not by me), absolutely filled with monsters, ammunition and health. You may want to try a tactic that I developed from playing the MUD wads: Open up a door, back away and send a few rocket rounds into the room. This should serve to thin out their ranks a bit, making the room more manageable.

One suggestion: Be careful when getting the blue key or you may find yourself unable to get out of the room that it is in. I suggest saving the game just before getting it.

There are a few problems with DEU2 (although it is the best DOOM ][ editor currently avail- able). I could not make normal fast opening doors as the ceiling would come down instead. I was originally planning to make the level quite large (> 1000 vertices), but the memory drain on deu 2 was such that I had to stop early. Some of the functions were no longer available and the editor started to make mistakes. Eventually deu would no longer save the level.

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Stupid Bunny

  
A medium-sized map from the early days of Doom. The design is mostly pretty good for the time, with lots of traps, secrets, and room to explore and get lost a bit. There is one spot where you can easily get stuck if you don't land on the rising floor in time...unless there's something I'm missing. There are also some freaky nodebuilding bugs here and there.

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Unknown date

  
it was grait untell i fell into a dam howle!

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Unknown date

  
I liked it - rebuild the nodes to play it (thanks EarthQuake) - you have to skip a teleport linedef to trigger a secret

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Unknown date

  
-Level design is of a slidge style. -Tons of dark areas. The level is like a dark maze filled with tons of monsters. 5/5 The author is my flash teacher in college.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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