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Room 101 (101.WAD)

   (21 reviews)

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Large 1994 level. Layout is quite rectangular, but works well. Texture variation and decoration is about what you can expect. Gameplay has for that time a lot of challenging but fair scenes, and although UV is now being considered as too easy, it's still fun to play. Rated as an early 1994 level: clearly above average.

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Haha! I've been looking for this wad for a while. I played it once a long time ago and it influenced a lot of my level designs. I'm more critical of some of the texture choices, now, but it's still an interesting level.

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This is an entertaining (very) old level from July 1994. It's a large-scale techbase, with an effective "maxi E1" design - it looks a bit crude today - plus a good, solid monster count, and tonnes of action. The baddies swarm you all at once and there are frequent traps. In fact it's still surprisingly hard, even all these years later, and I enjoyed it immensely. Instantly goes near the top of my small pile of "genuinely good 1994 levels".

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Sure the architecture is poor but because this level has non-stop action from start to finish you really don't have time to admire the (lack of) visuals. A fun blast-fest that should take around 20 minutes to complete.

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When I saw the opening area of this map, I thought I was in for a level ahead of its time. When I realized 95% of the level was boring square hallways, however, I was disappointed. If it weren't for the challenging battles, this would just be another mediocre 1994 map. 3.5/5

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As with all doom levels, there is no story just violence and death !!! But for all you sad people (like me) this is the story .... H.Q have discovered that the aliens have started to set up bases upon planet Earth. Far up in the mountains the crea- tures of Hell have setup a heavy attack force of their best fighters. The only way into this base is by parachute as the only opening is defended by high stone walls. Once landed you must seek out all forms of life and destroy them without mercy

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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