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DeathBelow

   (18 reviews)

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About This File

My second attempt at mapping, so hopefully its playable ;) ...A medium sized level with a military base overun by demons....The level was designed for vanilla Doom2 and I`ve tried to include some good battles and surprises.

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Definately a solid map. Not too hard, not too easy, with just the right amount of ammo. If the second level I ever made was anywhere near this good I certainly would have been chuffed.

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nice map, would serve perfect as a map01/map02 in a megawad... :)

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I dare say this is near to Id's own Doom 2 maps in the quality of look and gameplay, however: there are no secrets and no difficulty level settings.

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Solid texturing, sufficient detailing. Dunno if it was just because I was tired, but some traps were even surprising. Quality work.

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A good map for sure. Average detail, good gameplay. 4/5 - Kirby

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very well done! good balance in health, a little accessive in ammo though, atleast i think so, really loved the animated door! great architexture! 4 Stars! great job! -Pete The Padre

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This has a real old 1995 feel, although it's from 2003. It's a good level with a classic gothic dungeon design, with a hint of warehouse. Suffers a bit from being very symmetrical; if you see a baddy on the right, you know there'll be one on the left. Lots of ammo and health, and a plasma gun you don't really need. The final battle is fun, but you have to go up the same lift three times, which is a chore. No secrets. Overall good fun though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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