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SYMOPLAN.WAD

   (6 reviews)

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7 Screenshots

About This File

This is the prequel to SYMOSHR.WAD, where my shrine was taken over by hellspawn. In this scenario, you are taken to one of my chemical processing plants that Hell has occupied, probably for a spot of cybernetic experiments on the ex-staff.

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Unknown date

  
I just completed a UV Max demo on this map (so can confirm that it is possible!). It's fun, and pretty tough - health and ammo are quite tight, and the power-ups in secret areas are very useful. UV -fast would probably be a bitch. I don't know what the story is with the guy's face that is used as a switch, but never mind. - Grazza BTW: I previously gave this map a vote (4 stars), and am now adding these comments - hope this doesn't skew the overall rating.

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Guest

Unknown date

  
This is dated March 1996. It's the sequel to id=11962, which was horrible. Is this one any better? A little bit. The design is intricate and non-linear (although ugly), and there's a decent lot of action, but it has a chronic dearth of ammo. I wasn't fond of the idea of using fairly anonymous wall textures as switches either. Despite the non-linearity, you'll run out of ammo unless you do it in a specific order. It annoyed me more than it entertained me.

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Unknown date

  
new textures...but too hard

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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