Text File
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Title : SargeBaldy Speedmapping Compilation #7
Filename : sbspd007.wad
Release date : 4/20/2003
Author : Various
Description : This is a compilation of the WADs entered in
SargeBaldy's seventh speedmapping exercise.
Participants were given 100 minutes to create a
Doom 2 level on a certain theme.
This week's theme is to create a UAC factory for armour and
weaponry that has been taken control of by hellspawn. You may
also want to include an area outside of the factory itself, and
remember there can be more to a factory then just the production
line area, e.g. offices, storage rooms, bathrooms, etc.
Additional Credits to : Doomworld for the template for this .txt
The Aussies who asked me for a special speedmapping time,
then didn't show up for it.
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* What is included *
New levels : Yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos Replaced : No
Other : No
Other files required : No
* Play Information *
Game : Doom 2
Map # : Map01-03
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other Game Styles : No
Difficulty Settings : Possibly
* Construction *
Base : New levels from scratch
Build Time : 100 minutes per level
Editor(s) used : Various
Known Bugs : The levels in this WAD were all built in 100
minutes, so they did not have a chance to be
thoroughly tested. Some bugs undoubtedly exist.
May Not Run With... : Any non-Boom-compatible port
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* The Levels *
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Map01 -- Joe Pallai
Map02 -- Guru
Map03 -- Slowmotionhobo
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* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://oregonstate.edu/~lloydo/speedmapping.html