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SYMOHOME.WAD

   (10 reviews)

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5 Screenshots

About This File

Oh shame! Just back from walking the elephant and what happens? Bloody hellspawn again! Have to frag 'em I suppose. What a life, eh? This level is fairly HARD to complete, but fun to explore and even more fun in multi-player mode! New graphics created on an Acorn RISC PC (what's that?) and converted to BMP's using !ChangeFSI and !ToBMP software.

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Walter confetti

  

3 stars because the textures used are just the most cutest texture i ever seen in a doom wad.

Personally i'd like to see a blue sky instead of the stock brown sky and also a upbeat music, but we have what this guy in 1995 want.

 

But how can a map be so nice and so bad at the same time? Strange stock texture usage, a death pit without exit, exit set as one of the switches, unreachable secret,

Spoiler

(the one at the arch-vile room)

wild thing placement, exit is into one the light switches of the house completely unsigned, awaken monsters at another part of the house, wtf? But, again, it was... ok.

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Meril

  
Not too bad. I don't like when secrets are not official.

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Guest

Unknown date

  
This is dated February 1996. It's a typical, and typically naff, "my house" level. As with all the others there are lots of tiny cramped square rooms. Unlike most, this doesn't try to simulate multiple storeys by having a teleport at the top of the stairs; it just has a long winding staircase. The gameplay is moderately tough for a short while, because it's so cramped, but it's very short and there's a secret that gives you loads of BFG ammo.

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Guest

Unknown date

  
nice house ha ha! doomer666

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Guest

Unknown date

  
heh heh cute house! :) 5/5-- SSWolfenSie

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Guest

Unknown date

  
this sucks, it sucks it sucks it sucks

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  • File Reviews

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