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Underground

   (6 reviews)

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There's a story behind this level... please read STORY.TXT

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Never_Again

  
ULTRA.WAD is not a valid WAD file. No PWAD signature, no valid WAD directory. After going through it with a hex editor and seeing strings like "Wolf1 Map5" it does seem like something for Wolf3D, not DOOM2.

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Unknown date

  
Quite. This unzips into a 47k wad file but it's not Map01, or Map02, or Map03 or Map32 or Map31, and it's not E1M1 or E1M2... and it crashes XWE and Doombuilder. I'm not going to CLEV through all of Doom 2's levels to find out which one it is, assuming it works at all. And now I'm angry and annoyed, and I don't like that.

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Unknown date

  
Where is the new level? Says it replaces d2 m01. But it does not.

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Guest

Unknown date

  
Judging by the file header, which starts with TED5v1.0r, this is probably not a Doom map at all, it could be for Wolfenstein 3D or Rise of the Triad. The readme mentions under.wad, which is id=7942 and is present and correct, whereas the zipfile contains a file called ultra.wad, which doesn't work in Doom or XWE etc as noted above. Weird.

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Unknown date

  
its ok

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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