Text File
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Advanced engine needed : Yes, Doom Legacy 1.40 and up only
Primary purpose : Deathmatch
===========================================================================
Title : NBOD DM 3: Digital Science
Filename : dscience.wad
Release date : Thursday 1st May 2003
Author : Dennis "Exl" Meuwissen
Email Address : dennis.meuwissen@wanadoo.nl
Other Files By Author : mywad1.wad
Core Algorithm (corea.wad)
Io Anomaly (ioanomal.wad)
Disdainful, Daemon Campus (NDCP MAP05 and MAP17)
COMP 45 (comp45.wad, a.k.a. NBOD DM 1)
Spinal Injury (spineinj.wad)
WhackEd, the Windows Doom Dehacked utility
Description : A small deathmatch map using some Legacy
features. Designed to be more of an eye-pleaser
instead of being... uhm... playable.
An OpenGL renderer is recommended because of use
of certain special lightning effects, but
software rendering will work just fine.
Note that there is a switch next to the Super
Shotgun which cycles through 'body recycling'
modes, since not everyone will like the way
players (can) die.
Also, a little effect was disabled due to
multiplayer FraggleScripting issues. It
supposedly only works in single player. If
it doesn't, hack the FS and enable it yourself.
You'll see and hear it when you get there :P
Additional Credits to : Id software for DooM
The entire DooM community
The authors of all DooM utilities
Authors of all the DooM ports
All the folks who helped playtesting this:
Doomer34, Melfice, Kinky_Friend, Keith
===========================================================================
* What is included *
New levels : Yes, 1
Sounds : Yes, a few ambient ones
Music : No
Graphics : Some new textures\flats\sprites and sky
Dehacked/BEX Patch : Yes, for the lightning effects
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for, has 4 spawn points
Other game styles : No
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : About 24 hours, including playtesting
Editor(s) used : WinDEU 5.24, Zennode, Why 0.99, WinTex 4.7, XWE
Known Bugs : Probably some unaligned textures, I'm just
lazy that way :P
May Not Run With... : The holy Grail of Cheeze. Oh, and anything else
than Doom Legacy 1.40 and up.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse, as long as you credit me, the author of the map.
Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
The unusual: http://home.wanadoo.nl/dennis.meuwissen/ and non-existing
mirrors :P