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Chiptune Doom 2

   (19 reviews)

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About This File

All the original Doom 2 tunes remixed into chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort. In general, the drums are not the same quality as in most chiptunes, but better.

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Unknown date

  
ever wonder what doom musick would sound like if you were listing to it wile falling out of a plane with a headacke and with the speekers all blown out?! well nheres your chance!!!... 1/5

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This is actually pretty good, nice job Bloodshedder. 4/5 -Mr. Chris

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Unknown date

  
A masterpiece. 5/5

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Unknown date

  
Why would u shitify the ingame music?

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Unknown date

  
GooooooooooooD job!!

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Even five years later, pure genius. Five years = Five stars.

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Unknown date

  
it sound like if doom2 was ported to the nes. 4/5.

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Unknown date

  
Some very cool remakes of the original songs here. These ones definitely have a more unique and oldskool sound than "chipdoom.zip". Great work! 6/5

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"It has a good beat, I can dance to it, I give it a three!". If you do not think that movie quote was funny, you are s fukin' moron.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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