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Return to the Exit

   (5 reviews)

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About This File

You've just reached the exit. But when you try to approach the exit switch... Damn! This quest appears to be longer than you thought.

IMPORTANT: Original KGY2.WAD may *crash* with the Doomsday engine (versions 1.7.8 and above) so make sure you use KGy2_Doomsday.wad with Doomsday.

Demo lumps work correctly only with the original KGY2.WAD. They were recorded by id's DOOM2 engine (version 1.666). The enclosed .BAT files all launch KGY2.WAD, so they can used with DOS DOOM2.

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Unknown date

  
fun '96 map, but has hidden secrets with weapons etc., played with iddt instead, don't miss ssg in the fireplace

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Guest

Unknown date

  
For a first run (without the automap) this a blast to play, well for me it was. Quite alot of rather mild traps and enough secrets to recover. If you know the map (16 secrets)then there's too much health and ammo. Some parts of the level look nice, other are rather bland. None of the choices you get at the end will kill you but only figured that out by watching the demo. Good 1996 map, coldfusio

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Guest

Unknown date

  
This is from December 1996. It's a mixture of pleasure and pain. The design is crude, with some irritating bits - masses of health and ammo, lots of spurious switch-hunting - but there's a good amount of action and some fun fights, with some creativity. It ends with a multiple-choice teleport that thankfully doesn't kill you (not instantly), and there's an unexpected homage to Wolfenstein. Several unmarked secrets within unmarked secrets, Kelsey Mindfrog.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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