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KS4.zip

   (4 reviews)

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5 Screenshots

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Another sprawling and challenging level for even the best player Built using DCK 3.3 Recommend playing in Legacy or ZDoom.

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Zahid

  
bit easy but What a design best of Ks series

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Unknown date

  
This is good fun, although I think the first reviewer over-eggs it a bit; the level is basically a very good 1996-style map that was made in 2003. There's a nice mix of styles, going from courtyard to dungeon to warehouse to factory and then back to courtyard again. The action is easy, but there's a lot of it, so the gameplay balances out nicely. On a visual level it's function, and none of it really screams out for a source port. Good fun though.

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Unknown date

  
very good, fun to play, but some rooms are looking poor 4/5

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Unknown date

  
Excellent, five stars. There's one non-obvious switch, and a couple of slightly irritating puzzles - although they're generally intuitive - and it's very professionally done (by a professional engineer!). I haven't downloaded the other KS levels, but if this is their culmination then they must be fairly good too.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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