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Super Sonic DooM - Playable Demo

   (53 reviews)

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5 Screenshots

About This File

This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nature, so I decided that getting feedback would be important, as it could help improve the megamod, and iron out any potential problems, particularly in the gameplay.

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This demo left me with mixed feelings when I first played it, but the full version is an underrated favorite of mine, so 5/5 is a given!

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Guest

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Needs to be faster.. enemies need less health but not like one shot kills, two or three shotgun blasts.. but no pain elementals.

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Guest

Unknown date

  
Cool and stuff! -Xaser

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Guest

Unknown date

  
I think it's good for what state it's currently in (Alpha/demo) so I gave it 4 stars. I haven't played very much of it yet, but it looks like it's promising. Keep up the good work! Your idea is a cool one! (I've always wanted to see Sonic in a FPS-style game. Oh, and next time, make sure that it has Sonic's face and sounds/voice. :])

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I just got through playing half of it, and man - this is a demo?? It's really cool, keep up the good work. But please put Sonic in the final version. And hey, if you want to put Pain Elementals in there, go right ahead. I think they're a welcome challenge on top of everything else... Please don't take them out... Every monster has its place in Doom - if you're making a TC or 32-level WAD, put 'em all in, it's better and more challenging that way.

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Guest

Unknown date

  
fine map design. good islands!

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Guest

Unknown date

  
Try running it along sondoom.wad. The SFX will be replaced with real ones and the hud shows sonic's face. Anyway, pretty cool mod. Keep working on it!

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Guest

Unknown date

  
The SFX ripped from the games are horrible. Have you tried using the wave dump feature of the emulator GENS in conjuntion with using a sound test from any of the games? If not, well, then I suggest you try it.

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Unknown date

  
Why does most of clarks stuff seem so damn good??? play this now, just do it-SGT BFG

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Guest

Unknown date

  
SONIC WAD.WHAT NEXT?A SESAME STREET WAD?ANYWHO 5/5 FROM ME ULTIMATE DOOMER

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Guest

Unknown date

  
its ok

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Guest

Unknown date

  
it was fun and i loved playin on islands, but when u do boss fights and win u freeze but any remaining monsters can still hit u...... still pretty cool!

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Unknown date

  
jus loved it 5/5 -In the name of GWAR

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Unknown date

  
Great design. Very creative levels. But the sonic elements without Characters is sort of strange. But five stars from me! -RaccoonOfficer-

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no offense dude, but its not all that great. sorry.

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Strage design. I loved it

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good and interesting - Kak Home - give it 4.5/5, but I'll give 5 to be nice

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I'd give it 3.5 stars. I think so much more can be done with this, and I think the final version will probably be much better.

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I think this has been highly overrated. Doesn't look nice (those trees are uuugly) or play well. Apart from the music, this doesn't feel like sonic at all - where are the sonic enemies? The jump pads are ok, but most of the time seem to be placed randomly, serving no real gameplay purpose. The only other real sonic-like thing is the monitors you have to jump on - but again, this doesn't add much in the way of gameplay. (A generous) 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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