Text File
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The storyline will be inserted later.
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Title : Super Sonic DooM - Playable Demo
Filename : SONICDMO.WAD
Author : Stephen Clark (The Ultimate DooMer!)
Email Address : theultimatedoomer@hotmail.com
Other WAD's by me : Operation: Lightning (OP-LITE2.WAD) - 11 DooM 2 levels
Fragport (FRAGPORT.WAD) - 32 innovative DooM 2 levels
Shadowcaster (SHADOW.WAD) - 9 Heretic levels
Licence to Spell DooM (007LTSD.WAD) - 9 Ultimate ZDoom levels
Completion Date : Sometime in May 2003
Release Date : 29th May 2003
Misc. Author Info : A hardcore DooMer who loves all it's similar
games (esp. Quake 2, Half-Life and Unreal) but still
thinks DooM is best.
Description : This is a playable demo of it, with the first 2 zones (4 maps).
I decided to release a demo because a lot of the features are
experimental in nature, so I decided that getting feedback would
be important, as it could help improve the megamod, and iron out
any potential problems, particularly in the gameplay.
Important Note : To reduce the file size to a minimum, I have taken out all the
resources that are not used in the first 2 zones. I have also
removed all the unused stuff from the data lumps, to avoid
giving away any spoilers. That's why the wad appears to be a
little on the thin side.
Additional Credits To: The makers of DooM, ZDoom, it's editors and all those levels.
Espi (author of narcosis.wad) for the new grass/soil flats
and a couple of tree sprites (narcosis.txt included as requested).
Also to everyone on the Doomworld and ZDoom forums that helped
me out when I asked questions on how to do various things.
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*Playing Instructions*
This zip should contain the following files:
SONICDMO.WAD - The episode.
SONICDMO.BAT - Batch file for playing the episode.
SONICDMO.TXT - This file.
ENEMY.TXT - Details of the new enemies (in the demo version).
To play : Click on sonicdmo.bat
You will need 7.5 megs of hard drive space to play this demo.
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* Play Information *
Game Version Required : DooM 2 (v1.9), running with ZDoom (v2.0 - latest beta
recommended, available at http://zdoom.notgod.com/lars)
Episode and Level # : Map 01-04 (will be 01-32 eventually!)
Single Player : Yes (Built for it!)
Cooperative : No (it's features are not co-op friendly)
Deathmatch : No (most of the layouts are not DM friendly)
Difficulty Settings : No - not yet (the full version will have them)
New Sounds : Yes - Sonic sounds plus sounds from my other wads.
Some of these are used as ambient sounds.
New Graphics : Yes - Lots, many from my other wads, some new ones also.
New Sprites : Yes - Green, purple and orange keycards, Sonic monitors,
some trees, springs, flames, a golden health potion
and a red armour suit. (in this demo)
New Game Text : Yes - BEX patch and mapinfo lump are inside the wad.
New Music : Yes - Sonic tunes!
Demos Replaced : None
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* Construction *
Base : My creative mind (And lots of inspiration from a wide
variety of sources)
Editor(s) used : WadAuthor, WinTex, DeHackEd, DeePsea, Paint, PSP, AudioRack.
Build Time : long.
Known Bugs : It's possible to pick up the red armour when you already
have 50% or more, so be careful.
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Super Sonic DooM - Special Features (more to come later!)
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Zones : There are 2 zones in this demo, each with 2 acts (maps) in them.
The full version will have 15 zones plus 2 hidden bonus stages!
Bosses : In true Sonic fashion, each act has a boss at the end of it.
The act 1 bosses will be tough monster-based challenges, and
the act 2 bosses will be more Sonic-like, and you will have
to shoot a target 8 times to defeat them.
Springs : Also in true Sonic fashion, there are springs in all the maps.
Just walk into them (wall-mounted) or onto them (floor-based)
and fly through the air! There are two types of spring - the
yellow ones are weaker, and the red ones are stronger.
Monitors : These act like those in the Sonic games - jump on them and
you'll get a reward. There are six types of monitor:
Health (10%), Armour (10%), Radiation suit, Invisibility,
Extra Life (megasphere) and the good old Invincibility.
Health : The health system is a little different here. It is found in
potions (1%), health monitors (10%), golden potions (50%),
berserk packs (100%) and megaspheres (200%).
All can take it above 100% (except the berserk)
Armour : The armour system is similar. It is found in helmets (1%),
armour monitors (10%), red armour suits (50%), green armour
suits (100%) and megaspheres (200%).
New Enemies : There are over 50 different enemies in Super Sonic DooM - but
only 3 of the new enemies are present in this demo.
Breakable Consoles : Many of the consoles, computers, monitors, displays etc.
can be smashed with one shot. Just for fun.
Security Cameras : These are banks of small monitors on the walls. To operate them,
simply walk up to them and press 'use'. To stop viewing, simply
move away from them. Unlike consoles, cameras are unbreakable.
Dehacked/BEX Features : Six different coloured keycards instead of three.
And of course, a whole load of new enemies! (only 3 in the demo)
ZDoom Features : Swimmable water, slopes, ambient sounds, current, mud, ACS scripts
(more features to come in the full version!).
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* Copyright / Permissions *
Authors may NOT use any of these levels as a base for other levels.
There's no point in doing that anyway, 'cos you can't improve on perfection.
Be inspired by them, but don't copy them.
You may distribute this wad as long as you include this text file and the
other files intact.
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* Where to get this WAD *
ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/s-u/ (and mirrors)
My DooM 2 wads are at: /pub/idgames/levels/doom2/Ports/m-o/op-lite2.zip
and: " " " " " /megawads/fragport.zip
My Heretic wad is at: " " " /heretic/s-u/shadow.zip
and Quake 2 skys at: " " /graphics/q2skys-1.zip and q2skys-2.zip
Licence to Spell DooM is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip
ZDoom is available at: http://zdoom.notgod.com
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