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SargeBaldy Speedmapping Compilation #9

   (12 reviews)

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4 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh.

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Guest

Unknown date

  
Good maps, esp. 02, 03 and 05. Worth playing. BTW, map01 crashes GLBoom.

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Guest

Unknown date

  
Pretty average set of levels. Map02 and Map05 are the best of the bunch.

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Guest

Unknown date

  
best speedmapping set ever

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Guest

Unknown date

  
Five city-style maps. Map01 is trivial, basically two rooms and a boss battle against a pair of cacodemons. Map02 feels like a good 1024-style map, it's surprisingly elaborate for 100 minutes' work. Map03 is simpler but larger, quite good. Map04 is just a cityblock grid, pah. Map05 is again surprisingly intricate - a city street at night, with pools of light - but you can run past most of the monsters and finish it in forty seconds or so.

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Guest

Unknown date

  
pretty good, but way overkill on the monsters...

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Guest

Unknown date

  
overkill? that's not an overkill. it's very average. probably one of the better of this compilation. but i don't think it's very good.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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