Text File
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Title : SargeBaldy Speedmapping Compilation #9
Filename : sbspd009.wad
Release date : 6/1/2003
Author : Various
Description : This is a compilation of the WADs entered in
SargeBaldy's ninth speedmapping exercise.
Participants were given 100 minutes to create a
Doom or Doom 2 level on a certain theme.
This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh.
Additional Credits to : Doomworld for the template for this .txt
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* What is included *
New levels : Yes
Sounds : No
Music : Yes, 4 from Doom2, and 1 from Doom
Graphics : Yes, one of the Doom2 skies
Dehacked/BEX Patch : No
Demos Replaced : No
Other : No
Other files required : No
* Play Information *
Game : Doom 2
Map # : Map01-Map05
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other Game Styles : No
Difficulty Settings : Possibly
* Construction *
Base : New levels from scratch
Build Time : 100 minutes per level
Editor(s) used : Various
Known Bugs : The levels in this WAD were all built in 100
minutes, so they did not have a chance to be
thoroughly tested. Some bugs undoubtedly exist.
May Not Run With... : Any non-Boom-compatible port
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* The Levels *
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Map01 -- HolyAvenger
Map02 -- Espi
Map03 -- JoePallai
Map04 -- Woodpecker
Map05 -- Erik_Alm
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* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://oregonstate.edu/~lloydo/speedmapping.html