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Outpost of Hell 2 - The Fortress

   (8 reviews)

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3 Screenshots

About This File

This level is set in a fortress, composed by two parts: the first is its newest building, with offices, a little hospital, a cemetery; the second part is the real fortress, with a huge courtyard, battlements, towers, a big library, a first aid, some warehouses, a dormitory, a refectory, a "church" and a "technology base" or "teleport base". I tried to make a multi-theme level, with a main texture (GSTONE1) and other various textures (such as wood, metal, tech textures, etc.). I used again the SP_HOT texture in the crypts, in order to make a sort of link with the first episode of this series. Someone couldn't like it, but I think it is a characterizing texture! Note my improvements compared with my first level of "Outpost of Hell" series: it is more detailed, more good looking and architecturely very fine. This .WAD was designed as a single map, but I had to divide the level into two different maps, because of WadAuthor limitations and errors. It will take you more than one hour to play it to the end. You need ZDoom to play this level correctly!

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Unknown date

  
Zuglydoom required, next map!

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Guest

Unknown date

  
One of the best maps I've ever played! 5 stars!

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Guest

Unknown date

  
Very good looking, challenging map. I had an intense game for 1-2 hours. Nice! 4/5

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Unknown date

  
I like it!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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