Text File
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Title : SargeBaldy Speedmapping Compilation #10
Filename : sbspd010.wad
Release date : 6/29/2003
Author : Various
Description : This is a compilation of the WADs entered in
SargeBaldy's tenth speedmapping exercise.
Participants were given 100 minutes to create a
Doom or Doom 2 level on a certain theme.
This week's theme is to try to create UAC headquarters
as you perceive it, perhaps starting outside of the main
building itself, ala uac_dead.wad.
Additional Credits to : Doomworld for the template for this .txt
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* What is included *
New levels : Yes
Sounds : No
Music : Yes, I added an Elvis midi to map03
Graphics : Yes
Dehacked/BEX Patch : No
Demos Replaced : No
Other : No
Other files required : No
* Play Information *
Game : Doom 2
Map # : Map01-Map07
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other Game Styles : No
Difficulty Settings : Possibly
* Construction *
Base : New levels from scratch
Build Time : 100 minutes per level
Editor(s) used : Various
Known Bugs : The levels in this WAD were all built in 100
minutes, so they did not have a chance to be
thoroughly tested. Some bugs undoubtedly exist.
May Not Run With... : Any non-Boom-compatible port
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* The Levels *
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Map01 -- Renderman
Map02 -- Erik Alm
Map03 -- zarcyb
Map04 -- schepe
Map05 -- Assmaster
Map06 -- ph`
Map07 -- Jon^R
Map08 -- Zelda007
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* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://oregonstate.edu/~lloydo/speedmapping.html