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SargeBaldy Speedmapping Compilation #10

   (3 reviews)

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4 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad.

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Map01 is terrible, an underground carpark that reeks of 1994; Map02 is great fun, tough; Map03 has Elvis, 'nuff said; Map04 is dire and unplayable; Map05 feels like part of a bog-standard 1994 level, and has a really obvious missing texture; Map06 is a deliberately bad jokewad and doesn't fit the theme at all; Map07 is an astonishing piece of design - it's huge! - but there's no gameplay. Map08 is a bonus joke. Only Map02 is decent, but it's good fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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