Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UFO

   (13 reviews)

Guest

1 Screenshot

About This File

This is a tiny level with huge amount of details, designed to look like an interior of alien spacecraft.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Walter confetti

  

Pretty small and ultra-detailed map, sometimes feels a little claustrophobic. Lighting is weird. Overall a pretty cool map!

Share this review


Link to review
Grazza

Unknown date

  
A beautiful and unusual map by a skillful mapper (check out his other wads - don't be put off if this one isn't to your taste). Gameplay isn't too bad, but don't expect anything very free-flowing. I'd much rather mappers experiment with concept maps than just make standard maps all the time.

Share this review


Link to review
cs99cjb

Unknown date

  
Very small and highly conceptual. My first game took about 5 minutes; the second, less than 2. It's a nice idea but execution leaves much to be desired. The geometry is actually pretty good but it's burdened with randomly flashing light levels and texturing of inconsistent quality. 3 stars.

Share this review


Link to review
Guest

Unknown date

  
Tons and tons of detail! It's like I dunno, needs to be more developed, like needs a TC @ least?. If it can beat rtc-3075, then maybe it would be good. Anyways, I see that the author likes to keep theme-based maps, which is fine by me. ~2/5

Share this review


Link to review
Guest

Unknown date

  
Oh my word. I'm surprised this hasn't won an award for infamousness. It's a Congestion:1024 level from before Congestion:1024 existed (November 2001), and it's awful, in a relentless and perverse way. It reminds me of the first few Gothic_99 levels, in that it is an assault on the eyes. There are 21 weak monsters arranged basically in a long winding corridor, but the layout is so fiddly and detailed that it's hard to walk a few steps without bumping into the scenery.

Share this review


Link to review
Guest

Unknown date

  
Ewww this is horrible, and the "huge amounts of details" means "splitting each linedef in 10 parts and randomly texturing it". 1/5

Share this review


Link to review
Guest

Unknown date

  
a great claustrophobia feeling with an unreal but very good lighting, not highly polished 4/5

Share this review


Link to review
Guest

Unknown date

  
Yes, it's cramped and bumping all way long - but, for the atmosphere, it fits quite good here. Downside: this map is by far too small. 3*

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...