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thepits.zip

   (3 reviews)

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About This File

Here is a compact, intense level that I built use BEU5.0 and BSP11X. It is very violent. Lots of monsters, and lots of weapons to kill them with. There is a small amount of trickiness, but mostly this level will test your basic DOOM skills. There's always another monster around every corner, and don't forget to look behind you.

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Unknown date

  
Yup, it's a '94 wad. 3/5 ~Joe Anderson

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Guest

Unknown date

  
Although not great by any stretch of the imagination, this map has ideas that would have been very different and interesting back in 94. The start room for instance is a spiral pathway going up, and a spiral roof pointing down. There is also a really sweet monster ambush area in the yellow keycard room where the monsters rise up on lifts out of the lava. Not much to look at today however but the looks did not influence my score, I rated average due to the map being short, still worth a play 3/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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