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The Rebirth

   (141 reviews)

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Total Conversation for Doom2, replaces all of the 32 Maps

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Guest

Unknown date

  
Great stuff! -apdoshell

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Guest

Unknown date

  
definitley not a total conversion, two enemies looked different, few sound effects and some flats, that's it. Great maps and all dont get me wrong but definitley not a tcwad

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Guest

Unknown date

  
Good traps and surprises.

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Guest

Unknown date

  
Basically nice set of levels with one big problem: there are only two themes, and all maps except 31 & 32 are small variations of those. Therefore overall gameplay feels like playing two very large levels, after some maps there aren't any surprises anymore, so while playing it out I had to fight against boredom. Also monster placement @ UV tends to feel more and more uninspired. As-is: solid 4/5, but no way legendary, as I won't play it again.

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Guest

Unknown date

  
This is so much better than the Zdoom stuff Vader eventually went on to make. 5/5

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Guest

Unknown date

  
Awesome for chocolate doom coop

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Guest

Unknown date

  
THAT'S how you implement difficulty levels without placing hordes of enemies! Here, they are strategially placed throughout the usually small to medium-sized maps. Gameplay is great and the new monsters fit in nicely - wouldn't have needed the new weapon sounds, though. Secret levels are also rewarding since they offer unique design, something often forgotten in megawads. Still great nine years after its release. Recommended! 5/5 - NightFright

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Guest

Unknown date

  
This rocks!

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Guest

Unknown date

  
this is a true classic. -denizen

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jdude104

Unknown date

  
Very well done

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Guest

Unknown date

  
great great WAD, very impressive for a one-man WAD. I'd put this one in the best 2003 wads and even as an all time classic. Great gameplay, nice looking maps, and coop is just pure fun ! - PerOxyd 5/5

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Guest

Unknown date

  
Whoah, simply amazing. Not the best, but it's definitely worth playing, you gets teh *****!

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Guest

Unknown date

  
100% perfection. Kinda sucks that some maps will make the game crash out, but I suspect those are VPOs and nothing can be done about them. *****! ~Cson

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Guest

Unknown date

  
No. Boring, cramped and sometimes even ugly. Though this author had vastly improved his skills after a while and brought to us mortals some really impressive works, this wad is below average and feels like it was crafted by different man, not that Vader we all know (different nickname is an omen, haha!) 2/5 - Demonologist

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Guest

Unknown date

  
one of the best megawads

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Guest

Unknown date

  
very good wad, most maps are really good. Only weak point : coop support (not enough ammo and health and map18 is lacking player 2 start)

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Guest

Unknown date

  
This is a cracking back-to-basics wad. Love it!

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Guest

Unknown date

  
Simple yet beautiful, it's the way Doom should go on. There's some problems with ammunition if you play the maps from pistol start, so I guess author didn't tested them that way. So, 4/5.

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Guest

Unknown date

  
Vile Flesh has aged poorly. However, this wad has not.

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Guest

Unknown date

  
fuck SOPA! 5/5

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Guest

Unknown date

  
Five stars just for the headless zombie alone.

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M4rk3dF0rD347h

Unknown date

  
Yet another impressive megawad for Doom II. Once again, great layouts and challenge. 5/5

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Guest

Unknown date

  
good stuff! **** -sargebaldy

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Guest

Unknown date

  
Awesome oldschool action right here. - 5/5

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Guest

Unknown date

  
Nice one. Nice in the same way DOOM feels nice compared to DOOM II when going back. Maybe this feeling is related too some overly complex PWADS Ive seen. Like when makeing music, all things u throw in has to have some sort of function - otherwise its useless.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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