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Templ2_0.wad

   (7 reviews)

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About This File

This is a major revision to a level that I created long ago. I always felt that it was a good level, but at the time it was originally constructed, my skills were a bit lacking. Let's just say that the level was designed too early in my career as a WAD builder. Recently I reviewed the original work, and decided to breathe some new life into it. Now that it's complete, I believe that I've finally succeeded in making this level what it was meant to be.

This level is set in an ancient temple, which lies long forgotten in the heart of a remote jungle. You, as the adventurer, have discovered this ancient edifice. Long thought to be just a myth, you enter the temple with visions of treasure and wealth. What you soon discover is that although this place was forgotten by civilization long ago, it was not abandoned.

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Zahid

  
Excellent Map..very atmospheric and fun to explore ruin castle ..visuals,detailing, design and lightning are brilliantly done ...all the words used in story/description would seems relate-able while playing it...combats r bit weak due to lot of health and ammo...but its in secret areas and according to storyline..

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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