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MAP01-Style

   (18 reviews)

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About This File

This is a map I created inspired by Doom 2's MAP01. I came up with the idea for a MAP01-type level way last year when the MAP01 slot for Freedoom was open, and I figured that it'd be a simple level to do. However, my little brother decided to free up some hard drive space so he could download more games, and in the process deleted my Doom2 directory AND my MP3 directory. Thus, I lost all of the work I had done on it, and gave up in despair. This summer, however, I've spent a lot of time mapping, mainly for Freedoom, and needing to take a break from that, I started a couple of other side projects, and this is one of them. I decided I would resurrect my MAP01-style map, and make it even better than my old one.

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NuMetalManiak

  
better than most

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Guest

  
could be better 3/5 - Damian

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Unknown date

  
It's pretty good. 4/5

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Unknown date

  
nicely done -mewse

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Unknown date

  
Not bad but it looks nothing like Map01

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Unknown date

  
I gave it a Meh...

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Unknown date

  
Not too shabby, but a little short.

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Unknown date

  
good design, but not so "map01" as claimed. 3.5/5 PerOxyd

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Unknown date

  
plays well and looks nice. I would have never thought this is based on map01 if you hadn't told me :) I hope you spanked your brother for what he did... 4/5

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Unknown date

  
It's a decent although very short map, with 38 mostly zombiemen and imps. The end of level boss is a mighty... demon! Who comes charging at you from the final room, in typical style. As others have pointed out, this has almost no resemblance to Map01, and to my eyes it looks more like an Ultimate Doom E1 map - there didn't seem to be any Doom II monsters or weapons apart from a super shotgun in multiplayer only.

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Unknown date

  
Fun little map, but doesn't really remind me much of map01. -Espi

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Unknown date

  
a fun clasick level

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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