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Underworld

   (3 reviews)

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About This File

This is my first level. I wish I would have started on this a bit later, then this would be a Doom II WAD. Anyway, the Underworld has a few rooms that are packed with baddies, so be careful where you step; and if you do, be ready (patient) for what comes around the corner! There are a few unmarked secrets, but you can find those when you get the computer map. Try to make it easier on yourself by activating the crushing ceiling BEFORE you enter the crossfire room! (Please drop me some mail and tell me what you think! Any comments or suggestions are welcome!)

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Meril

  
Big, unlinear, extremely challanging. For 1995, very good!

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Guest

Unknown date

  
It is brave of designers to release their debut levels to the archive. And it is brave of me to play them. But this level is surprisingly good; the design is elaborate for the period and the action is thick and fast. There are too many oblique puzzles for my liking, but it's very good for a debut level from early 1995, indeed it is decent by any standard. Seems to be the author's only level.

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Doomkid

Unknown date

  
Surprisingly good for a first-map from 1995, if the author kept mapping he could have gone to create amazing things. This has a distinct E3 feel to it, the map is a bit cramped and I found myself getting lost quite a bit but I had fun doing it. I wasn't able to reach the exit, I simply couldn't figure out how to progress. Despite its flaws, I enjoyed it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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