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NUTSs: the last fight

   (5 reviews)

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About This File

A small little sotry: There were once a small little space marine, no one knew his name, but he had killed half of hell in weird joke maps, slige maps and other good maps. He was started to be bored, so he started his remote telport system up and saw if there were any need for help sometime. When he was searching he found a big weird sector textured with weird green textures, he wondered what it were. He could see something were moving down here, but he wonder what itwas, so he pressed the button to his teleport and entered the teleport, waht he didn't knew was it was hell's biggest depot of creatures, ready to enter earth's cities (again?) and he knew he had to kill them all for not let them rule earth again. It is your turn now, stop them!...

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Unknown date

  
omg like this map nearly killed my comp.

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Unknown date

  
fuck ya! 5/5 admiral xolzo

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Unknown date

  
Basically a riff on NUTS.wad but no good. You're in a large square room with slightly over 10,000 monsters that see you immediately; the only way to play is with cheating. Took me about twenty minutes to clear out the monsters. Fascinating to IDDT the map at the end, with 10,000 monster corpses lookinnglike a starfield. You could see that the chaingunners had hardly taken a step from their start position.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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