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Teh Pain Emmental

   (12 reviews)

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Just play and find out

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Guest

Guest

  
I never expected Espi making a map with such pointless gameplay. It may look quite difficult, but after having cleaned a first room, there is enough distance between the player and the monsters, so the rest @ UV is as easy as stampin' on kittens. That's the remaining gameplay: repeating the same simple shooting about 80 times. Yawn. BTW please don't make jokes about cancer, Espi suffered from it and finally it took his life. Thank you.

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Guest

Unknown date

  
nicely evil

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Guest

Unknown date

  
This level isn't really bad, but it's very weird. You must to locate keys in a series of square rooms that are invisible on the automap, each full of pain elementals and lost souls that you are forced to fight with a rocket launcher. Once all the keys are collected you go to a very sadistic end fight before exiting.

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Guest

Unknown date

  
Really challenging map, and nice idea for gameplay. Player is up against a maze of rooms filled with pain elementals, armed with only a rocket launcher. 4/5 -r_rr

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Obsidian

Unknown date

  
Well, that was thrilling. - Obsidian

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Guest

Unknown date

  
A bad Espi map? Believe it or not, yes.

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Guest

Unknown date

  
effing awesome for max

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Guest

Unknown date

  
I don't know which was more annoying, the level or the music. Either way, neither was close to decent. Plus the title is geeky and lame.

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Guest

Unknown date

  
The music annoyed me, but hell, can do without with. Unfortunately, this reminds me of Slige maps. But rocket spamming is always plus factor for me, so 4/5 - zep

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Guest

Unknown date

  
What's the point? A map with 81 square rooms (9 by 9 grid) that, aside from the very middle one, the appearance of keys in three of the rooms, and door placement along the sides of the "grid", are 100% identical to each other, and then some slightly different rooms on one of the ends (behind the locked doors). The music is some annoying noice repeating every 2 sec. There's way too many rockets for it to be a challenge. This is pointless, and I know Espi is (was) capable of far better. 0/5

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Guest

Unknown date

  
I liked it - @ above reviewer, what's the point of any doom map? Did you even beat the map? If you want a challenge, do a max run in under 10 mins without save games. It's really easy to get lost because the automap is blank and all the rooms are the same.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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