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The Last Strike Deathmatch 2003 Edition (fixed and now with wangotag)

   (11 reviews)

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The 2003 edition of the Tlsdm series with fixes and wangotag maps

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Avoid, crap

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Guest

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Exactly.

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This is what doom was made for! -Infurnus

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This particular TLSDM is overrated. Anyone who has played the original TLSDM or TLSDM2 will know that TLSD2003 is just a rehash of those last two releases. -deathz0r

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I enjoy this every once and awhile, though I wouldn't want to overplay it. Also, I was wondering if anybody knows what the origin of the midi file is on map07 (Roman Ruins). The piano is swingin', and I've heard it before but I can't place a finger on it or find any origin of where it could have possibly came from whatsoever. All I know is there are different variations of the midi like nightclub and ANOTHER1.

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I personally enjoy this wad quite a bit. I especially love the weapon sounds. -Shadow Lord

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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