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Nickel Electroplate Facility

   (15 reviews)

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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fifth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.

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Guest

  
Excellent 20-minutes map. Compact and smart layout, sometimes cramped which fits perfectly. Very good texture use, great but not over-the-top decoration. Lots of windows add to the strong visuals. Smart gameplay @ UV is very well balanced, sometimes challenging but never unfair or boring. Overall: solid 4*, so absolutely worth a play.

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Unknown date

  
Damn good as always.

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A great map, just like most of the kaiser_* wads. Go get it, Kaiser is superb! 5/5

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Unknown date

  
Starts off in a rather cramped techbase with some nice 'realistic' machinery, the second half features more open spaces. As in most of kaiser's wads, the sense of progress is quite good. 4*

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Unknown date

  
I love it! Music suits the level very nicely. 5 stars --- Starburst.

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I found lots and lots of rocket ammo but no rocket launcher to be found. I still managed to beat it on UV. I liked the end, I let the cyberdemons do all the work. 5/2/07

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I really enjoyed playing this wad!. 5 Stars. -PC

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Unknown date

  
Too much attention paid to the looks, not enough to the gameplay. 2/5

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This is a meaty level from a prolific designer. It's mid-sized and moderately tough, with a strong Doom E1 flavour, although it has a smattering of Doom 2 monsters. The design work is tasteful, the monster placement and ammo etc are of a professional standard, and it's good fun to play. You get a huge amount of rocket ammo; there are two cyberdemons, but if you tactically withdraw from them you can clear out the level without too much trouble. It's very good though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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