Text File
Date Completed : December 10, 2003
Title : Imp Arena
Filename : imparena.wad
Other Works : http://doom.vect.org:8080/
Author : Cyb
Email Address : cyb@vect.org
Description : It's a small map where you have to kill an assload of imps
with each weapon. The more you kill (and the more you kill
at once) the higher your score!
Notes/Credits : It's pretty simple, just kill lots of imps and don't die.
You have to get your kills to a certain number before you
get the next weapon (and lose your old one). Here's the
counts:
0 - Pistol (start weapon)
5 - Chainsaw
10 - Bezerk Fist
25 - Shotgun
50 - Chaingun
75 - Super Shotgun
100 - Rocket Launcher
150 - Plasma Rifle
200 - BFG
After you get the BFG you'll be on your own until you get
500 or more kills (depending on how many imps your last
BFG ball kills) at which point you'll die and see your
score and kill stats.
The imps will drop three at a time with decreasing amounts
of seconds between drops. Also when the imps drop you will
get some health. Until you get the super shotgun you'll be
given medkits. After that you'll get stimpacks. Once you
get the BFG you'll get no health, so you'll have to work with
what you have left.
Your score is the sum of your kills (which are displayed at
all times on the screen) plus additional points for special
kills. Special kills are as follows:
2 kills in a second - Double Kill
3 kills in a second - Multi-Kill
4 kills in a second - Ultra-Kill
5 kills in a second - Monster Kill
In case you can't figure it out, those are from Unreal
Tournament, and the sounds and messages are played. The
points you get for a special kill depend on the weapon
you make the kill with and go as follows:
Pist Saw Fist SG CG SSG RL PR BFG
DK 10 5 5 4 3 2 1 1 1
MK 25 20 15 10 5 5 2 2 1
UK 50 50 25 15 10 7 3 3 2
MoK 100 100 50 20 15 15 5 4 2
So in addition to the kills, for every (for example)
double kill you make with the shotgun you will get
four additional points added to your score. You won't
be able to see your score until the very end when you
die.
Also note it's important that you don't hit respawn once
you die because then the level will restart and you won't
get to see your awesome score.
Thanks to:
- Randy for ZDoom
- Epic for UT, which I grabbed a couple sounds from
- id for Doom (dur) and Q3 which I also stole sounds from
- Ling, Arioch, Isle, and Squid for testing
===============================================================
* Play Information *
Game : zdoom.exe 2.0.55 at least is required, so if you don't have
that or higher, go upgrade: http://zdoom.org
Aside from that you need a Doom2 or Final Doom IWAD (all three
work fine).
Level # : map01
Single Player : Yes
Cooperative 2-4 Player : No (maybe I'll add coop support in the future)
Deathmatch 2-4 Player : No
Difficulty Settings : Nope
New Sounds : Yes, announcer sounds
New Graphics : No
New Music : 'Far From Nowhere' by Fat Warrior
* Construction *
Base : Scratch
Editor(s) used : Wadauthor, XWE, FLAC, UltraEdit
Build time : Not very long, a few hours total over 2+ weeks
Known Bugs : Should be good
* Copyright / Permissions *
Authors may use this level and/or scripts as a base to build additional levels
as long as you give me some credit in your text file.
Authors may use the resources in this wad as long as you give the original
author(s) credit.
You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).