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Flashback: demo

   (29 reviews)

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Here it is; the demo of the Flashback megawad. Designed in the spirit of the original levels, with doom.exe compatibility. Hope you'll enjoy playing the levels as much as we enjoyed making them.

There are six maps; one from E1, two from E2 and E3 and one from E4:

E2M1 By Espi. E2M2 Torn & Espi. E2M3 Torn & Espi. E2M4 By Espi. E2M5 By Espi. E2M6 By Erik Alm.

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Guest

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Awesome work, a futur classic for singleplayer/coop and speedrunning. I wait anxiously your wad Torn, it will be a rare and great classical megawad for Ultimate Doom ! 5/5 - Kir4

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Guest

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excellent tribute to original Ulitmate Doom, can't wait for the complete package 5/5 - PerOxyd

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At last! Something fun to play! I absolutely love how the authors don't embellish, rather, they just get to the point. 5 stars.

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Guest

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Great mapset of course. The project isn't dead btw: http://www.doomworld .com/vb/wads-mods/37 281-flashback-is-not -dead coldfusio

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These are awesome maps and I hope this project comes to fruition. My only gripes would be that ammo's just a touch tight on the last 2 maps and 2 or 3 of the maps had secret(s) that I though shouldn't have been marked as such. But these are tiny quibbles and they don't really detract from the game. 5/5

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Guest

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incredible. now go finsh it. 5/5

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Guest

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Grade A UDoom mapping. 5/5 - Belial

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Guest

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the episode 1 level is good, but in my mind nothing can compare to the original. this is probably just my perception though. good map, regardless. episodes 2 and 3, on the other hand, are everything that the originals should have been and more. episode 4 is good too. i can't wait for the finished version of this; it will be glorious. 5/5 - esselfortium

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Unknown date

  
solid, though a bit artificial levelset ****

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Guest

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Godly - Assmaster

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Guest

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Yay!!!

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Guest

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Good stuff, hopefully it'll get finished one (Dooms)day! Some notes: 1 feels kind of "rough", too much STARTAN maybe? 2 and 3 are great, and really catch the E2 feel, fulfilling their "let's go back to the roots" aim very well. 4 and 5 are well done hellish maps (but maybe a bit too polished to be reminiscent of E3 :p) 6 is a quality map, but perhaps too much like a remake of E4M1 in particular. [4/5] ~Chain Mail (01/2011)

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Played this after the second (d=15512) 'demo'. This is by far the better of the two for classic-ness. 5/5

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I expected more. *** /hth

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A wad of epic proportions - 5 stars (Russell)

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Awesome mapping, I love these maps. 5 stars - DooMBoy

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Incredible. ***** -sargebaldy

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Anything Torn, Espi or Erik touch by themselves is gold. Flashback is therefore pure platinum. It's just a real shame it'll never be finished. 5/5 -- NiGHTMARE

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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