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GODSEND

   (7 reviews)

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A full episode (9 missions) for DOOM (Registered) v1.666 or higher. For experienced DOOMers! A 486\66 is highly recommended. Play at "I'm Too Young To Die!" level only. Trust me, it's hard enough.

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a playable map set from 1995 - .. back in 1995 people were lucky to have a PC to play DOOM at a decent speed... a full episode replacement was a rare treat. If you stil don't agree with me, try going and actually MAKING a full episode replacement using the editors of the time - much harder than just 'whipping' up some maps with DoomBuilder. this wad is worth a play just for an hour or two of 'old school' Dooming.

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I swear... retards must have made this. It's sad that apparently 4 people play tested this when it doesn't play well at all. Detail varies from level to level but regardless the whole episode is very ugly. The wad is easy enough on UV skill; don't take the description seriously. Some parts play alright but they aren't really worth talking about. Unbelievably, I played through the whole darn thing and I must say that it leaves a very sour taste inside of you when you finish. 1 Star. --- Starburst

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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