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Kansam's Trial (Special Edition)

   (12 reviews)

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4 Screenshots

About This File

The long-awaited followup to Kansam4. See the supplied Kansam4.txt for the original docs.

This now runs under DOOM 1.9, or Ultimate Doom. The demos have been translated to work with this, so anything less and you'll suffer for it...

The levels are:

E2M1 - Kansam's Legacy E2M2 - Shalmirane E2M3 - Purgatory E2M4 - Gates of Hell E2M5 - Shadowgard E2M6 - City of Pillars E2M7 - Babel-17 E2M8 - Kansam's Grave E2M9 - Twilight Zone

A complete description is further on..

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Katamori

Unknown date

  
KInda good. Can't see much mistakes, but maps are not even extraordinary. 4/5 - Katamori

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Guest

Unknown date

  
Meh. Okay for Doom I... I guess... best at like 90's standards.

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Guest

Unknown date

  
It is pretty obvious this mapset was made by two authors. The first four levels are excellent, following the E2 theme. E2M4 is exceptionally well done. E2M5 is okay, but is a labrinth castle. The rest of the maps are fairly worthless, at best 94 standards, or otherwise worthless. The first four maps are a must play, #5 is tolerable if you like castles, and quit when you are ahead. 3.5/5, but rounded up to four because of the quality of the first half.

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Guest

Unknown date

  
Don't dis the creator of the SKY MAY BE. 5 stars

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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