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ZUUL

   (13 reviews)

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3 Screenshots

About This File

A Doom 2 conversion of Abandoned Chapel, originally for Hexen.

Far from just a simple conversion, I removed several areas and added some new ones later on. The monster placement was redone from scratch. Seeing as only a handful of people will play AC just because Hexen isn't so popular, I feel this is a fair conversion :P Enjoy!

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This is a medium-sized map with a nice gothic ambience. You're fighting your way through cellars and ruins which are decorated with Hexen and Heretic textures mostly. The rooms show a nice amount of details. Gameplay is not too hard, but you're confronted with a steady stream of monsters, mostly from the medium category, with little room to dodge their attacks, which makes the game fast and intense. Overall, it's a good piece of work and worth a download. 4/5 -Milian

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Not bad, very action packed. 10/14/07

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Jeeze, some weirdo is still stalking udderdude via these reviews? Give it up yourself. 5 stars to compensate.

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Not work. Moti_The~Doom

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Great Stuff. 5/5--SsWolfenSie

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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