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DASBOOT.WAD

   (8 reviews)

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About This File

Got the idea from the movie-soundtrack of "Das Boot" by Klaus Doldinger. Fortunately i found a Tekkno-Like MIDI-File of this Track by U 96. The story: Well after alot of ....., you find yourself onboard of a Nazi-Submarine. Try to fight your way out. Thats all folks.

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It's a novel idea - the level is set on a dingy-looking submarine - but it's not a very good idea. A submarine does not make for a good Doom level. It is a series of one-way sausage-like corridors with a mixture of shotgun people, zombiemen and SS guards. Fans of Osprey military books will probably ponder on the wildly non-standard uniforms the crewmen wear. I agree about the staircase, and it's right at the beginning too.

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nothing special and very short 2/5 - PerOxyd

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Feels like you're playing one of those 1024 or 512 square maps (very cramped). There seems to be a bug on 2nd deck downwards: you hit the left switch (next to green armor), short bulkheads come down, but you can get trapped inside those little rooms. Some cool ideas, but the whole map really needs to be rescaled so you're not constantly bumping into stuff.

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good idea, bad implementation 3 stars

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Like in socialism, good idea, bad implementation. Including Worst Doom Starcase EVAR. 2/5 (for idea) -- Brun Ohn

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Pretty good submarine wad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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