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Ropy II

   (11 reviews)

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Map02 is a singelplayer map. And the second wad in the ropy serie.

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Zahid

  
very refined map...Really Enjoyed this one....Visuals,layou t,Puzzles,Progressio n,gameplayeverything is Perfect

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Unknown date

  
This one combines the design of the first ropy level with gameplay to match. Good use of Archviles. -shitbag

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Unknown date

  
Short but pretty good.

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Unknown date

  
A tight and detailed brick-and-brown-meta l castle, shotgun/chaingun only, with some nasty surprises. Lots of hitscanners and not much health, though survivable until you get the blue key, then you can either run for the exit or stay and get 100% - if you survive. Some nice new textures too, modified from originals, very well-suited. I love short intense well-planned maps like this. 5/5

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Unknown date

  
totally rad. you could know this thing like the back of your hand and still die. must play! *****

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Unknown date

  
I owe you 5* for leaving a review of foa7.zip[Sorry about that!]^^What the above reviewers said goes for this map.Also,thanks to the guys at Doomworld forums for catching that act of thievery.-d.d.koop

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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