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DTCA - Map 20 - Research Centre Roof

   (10 reviews)

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This is the final map of the research station series. The map is just one huge battlefield where you take down a series of monsters.

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Why do so many highly talented mappers spend so few thoughts on gameplay? This is a great looking wad, with a lot of scripting skills and it's all very neatly done. However, there's no gameplay in this map. Standing in a big hall and fighting against 650 zombies who are rushing in from two sides is not what I would call "gameplay". The author's nice mapping and details remain unseen, because I aborted this stupid game prematurely. 1/5 -Milian

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Well, quite. It's one of those wads where you are attacked by a large wave of one kind of monster, and then another wave of another kind of monster, etc. Large and detailed and fun for a while, and with some modified monsters, but by the time it got to the pinky demons I couldn't be bothered; it's fun to mow down hordes of zombies, but slowly chipping away at 500 demons? Also, "Maurice"? A marine named after a Bee Gee?

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wow! very very cool!!! a great wad indeed!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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