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cult7.wad

   (5 reviews)

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About This File

This is Map 07 of a Megawad I'm building. After finishing Maps 01-06 I put them into a forum for play-testing. I recieved some comments and tips and tried to follow them with this sequel. So, don't hesitate to tell me your opinion about this map! The story will go on. Maps 01 to 06 contain your trip, starting in a convent, through a church, a big valley, where you find a ship. With the ship you make your way over the ocean to an unknown island. On this island you come to a big castle, which is: this Map! (see "The Story")

After testing the first 6 Maps, many players said, that these maps were too easy to play. Well, I'm not of the ultra-violent kind. But in this map, I also put a hard skill-level, but I never played it myself. So, I'm very interested in your opinion if you like it the rough way :-)

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Guest

Guest

Unknown date

  
some ammo would be nice

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Memfis

Unknown date

  
Seems to be broken, at least in prboom-plus -complevel 2: I pressed on the linedef 1194 but nothing happened and I couldn't get out of the room.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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