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OMFG DETAILZ0R

   (21 reviews)

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My first releaseable project ever! Basically just a office table i made to get used to DoomBuilder

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everennui

  
meh

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Unknown date

  
didn't even credit me for ripping off my computer from PMS -sargebaldy

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Unknown date

  
Useless, but, as the title suggests: nice detail. 3/5

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Unknown date

  
No.

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Unknown date

  
Pointless but good -Dron

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Unknown date

  
OMFG!?!?! -Xaser

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Unknown date

  
"OMFG" = "Oh my fucking god" ...Pointless, but amusing...

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Unknown date

  
Heh. This is strange. It's letting me review the wad again after I've already done it once. Heh. I thought that was prevented or something. Oh, well. Who cares? -Xaser

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Unknown date

  
detail is for the trite and those who lack imagination. long live doom.

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Unknown date

  
This is dated January 2004. It should really be in the prefabs directory; it's just a small room with a table and a desktop PC. There are no baddies and no exit. In the sense that it does what it sets out to do, it's a success, but it's not really playable.

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Unknown date

  
needs more detail -deathz0r

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Unknown date

  
You should try to make a map thats bigger with things in it. But i enjoyed it. -Twiztid

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Unknown date

  
Hooray it's worthless!!

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Unknown date

  
The computer is almost as tall as the player, and I wouldn't mind a monitor, heck, TV that large Also yes, PMS. -5h

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Unknown date

  
Good god, there's no way out! I guess that symbolizes some people never leaving their computer... -Infurnus

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Unknown date

  
sweet! useless stuff rules!!!

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Unknown date

  
You should have used Zdoom to make teeny little imps running around on the keyboard. That'd rule.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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