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Castle of the Renegades

   (13 reviews)

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About This File

Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy!

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NuMetalManiak

  

nostalgic map, has the kind of things i like in a castle setting, enemies on the ramparts, a hub layout, and some interesting locales with good gameplay.

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Killbot

· Edited by Killbot

  

A fun map to play with some really cool architecture and pretty hilarious texture work in the dining hall. Unfortunately a couple moments (particularly the dining hall fight and the end, which featured two of my pet peeves - dark rooms and tons of Lost Souls). Would have also liked it to be a bit more difficult on UV, where it was pretty much a breeze. I think this would have been way better if it were designed for Doom 2, but I'll have to give it the benefit of the doubt as it's about 23 years old at this point. Regardless, especially if you like Doom 1 WADs, this is worth checking out.

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Xeriphas1994

  

4.5/5 Finally played this after seeing Sverre Kvernmo praise it in readmes. The best old-school castle map ever. Large without being tedious, its rooms siblings without looking copypasted. Sniper enemies seemed unbalanced at first but there was always a strategy to discover, plus health waiting behind. Also a good example of how to repeat similar textures to create a cohesive environment rather than just giving the player highway hypnosis (Fortress.wad).

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Guest

Unknown date

  
This is a fun, nostalgic level. It's set in a castle and comes from a time when Doom levels were a bit ambitious, like little adventures. It's one of the best castle-type levels. There's a Doom2 version which is much the same but slightly harder. The design is complex in an old-school way, in that there aren't any sector-on-sector tricks. This is an excellent map for 1995.

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Guest

Unknown date

  
Nice castle.

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Guest

Unknown date

  
A medium-sized castle map, not too challenging but a bit confusing, because lifts and doors are triggered at unknown places. There are some missing and unaligned textures, but those are only minor glitches. It's not a map to remember, but good enough to give it a run. 3/5 -Milian

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Guest

Unknown date

  
Good large map. Not quite Scott Crank's best work, but well worth playing for sure.

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Guest

Unknown date

  
Excellent castle map for early 1995, not impressive nowadays. It's definitely fun to play through for that nostalgic feeling. 3.5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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