Text File
================ FOR DOOM II
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Title : PPalace.wad
Authors : Daniel Bondurant (levels 1, 2 and 3), Nye Liu (level 4)
Email Address : bondu@netcom.com
Description
: level 1 is based on UCSD's Price Center. 3 keys, One Cyberdemon.
: level 2 is an obnoxious maze. Hit the buttons to raise the floor to exit.
2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing
Ceiling with cool Disco Lights.
: level 3 is very loosely based on the Warren Apt. complex at UCSD.
3 keys, no big monsters. 4 part jump, invisible floor. Exit by killing
John Romero
: level 4 is Nye's old house. Very Japanese. It's an architectural
wonder. Only one monster.
Additional Credits to : Todd L. Rope, and Renard Dubois. id.
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* Play Information *
Level # : 1,2,3 and 4
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes Levels 2 ,3 and 4. 1 may be a bit big.
Skill level one has just enough monsters is be in
the way, but not obnoxious.
Difficulty Settings : Yes. I actually took the time to figure out how
many monsters for each skill level.
New Sounds : No.
New Music : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : 3 new levels from scratch, 1 from blueprints.
Build Time : A lazy Sunday afternoon or 20.
Editor(s) used : Edmap 1.12, Deu 5.21, bsp 1.2x, chtext 1.01, rmb
Known Glitches : A coulple Hall of Mirrors in the corners of
giant courtyards.
* NOTES *
Level 1: Once you get the plasma gun it should be trivial. Exit Door
is the Exit. There is a button that you need to hit to exit that
is hard to find - use the map - it is behind the red doors.
Kill the Cyberdemon (skill 4, Mutliplay only), before letting him
out, with the invincibility.
Level 2: You need to hit 6 buttons in the maze to exit. Two more
buttons take you to secrets. Go there AFTER the maze is up.
One more button goes to red key. In the big room hit the button
in the middle of the room and RUN. Take the lift to blue
key a few seconds after the ceiling goes up. Watch for the trick
ending. Exit Door is exit. Deathmatch in a maze!
Level 3: Lots and Lots of difficult jumps, and nooks and crannies.
Try to do the entire level without hitting the ground floor. The
plasma gun run should slow you down; You can't see out, but everyone
can see - and fire - in. Check out my apartment complete
with cutting board. Lava does not hurt. My favorite for deathmatch.
Level 4: Deathmatch only. It's still in the works. Add your own
monsters if you like. Check out the detail and the door that just
appears at the top of the fence. Some places look like lower textures
are missing, but it is just bizzare rendering. Exit door is the exit.
You cannot get the BFG 9000.
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels if and only if they give appropriate credit and send me a copy.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (as long as you include this file intact).
* Where to get it *
FTP sites: ftp.cdrom.com
Usenet: alt.binaries.doom
e-mail: Daniel Bondurant - bondu@netcom.com
All suggestions/comments welcome.
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