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SELFISH4

   (12 reviews)

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About This File

Part 4 of the Selfish series for Doom II, this level runs on any port. This level was originally intedned for Plutonia 2 but that project has been dead for 2 years, I'm not going to waste levels for dead projects. It is the smallest map in the Selfish series but certinally the most challenging. The theme is not constant, mainly brown but with a bit of techbase.

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Unknown date

  
Great level, ammo is tight in the beginning but if you run past the first two mancubi then it's not a matter of chance. coldfusio

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Unknown date

  
4 stars for part 4 of this series, playable on map twenty-4.

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Unknown date

  
^^ agreed, not a matter of chance, but a pretty good, action packed level that rewards tactics. 4/5

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Unknown date

  
Hmm. The archvile at the beginning pretty much kills it for me; the tight ammo situation and lack of cover means that progressing past that point becomes a matter of chance, unless you have already played the level and know what's coming up next. I don't like levels that require foreknowledge in order to play.

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Unknown date

  
i agree with the comment before me other than that it is a good map. i like the style.

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Unknown date

  
Another great map for the series.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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