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SEDNA 1

   (12 reviews)

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About This File

A large map for Doom 2 requiring a Boom compatible source port. This level was built in 1999 of what I can remember and was built for a megawad which never got released. This map takes advantage of many Boom features and will run with any port supporitng these. The style of the level is varied, real old school Doom style but in my style of course, should be a real challenge too. This level works perfecty with Boom and Zdoom.

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Medium-sized marble/lava/slime style underground map. Technically ok, but crampy to the point of claustrophobic, which makes gameplay not very exciting. Looks & feels themeless. Overall meh + 1* for the shown skills = small 3*.

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Unknown date

  
A complex level and I had a hard time finding my way. In the end I took more environmental damage then anything else. If you're good in navigating unknown maps it might be a little less frustrating. Gameplay monsterwise is very entertaining. I didn't have too much fun due to environmental hazards but still a pretty darn good map. 4/5 coldfusio

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Unknown date

  
Dude if you're going to make a map. you can at least try and stick with a theme rather then randomly placeing any old texture where ever..

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Unknown date

  
Another useless joke wad from Paul.

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Unknown date

  
Assholes!!! As usual, Paul made a masterpiece! "The level is varied, real old school Doom style but in my style of course, should be a real challenge too" - 5/5 - Jive

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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